![]() The really interesting thing about MCD, though, is that it peels back some of the mystique of the SUPERHOT world and arms the game with more narrative and suspense. Not just that, but enemies will also mix up their approach a little bit with some becoming resistant to certain weapon types or aren’t easily disarmed. That is when Mind Control Delete really comes into its own. Inititally, the hacks the game offers you are fairly easy to choose between – to be honest, there’ s a few I didn’t use because I didn’t see the need – but as you get deeper into the game and unlock more and more of the content, it gets really difficult to decide what you want to prioritize. The catch? The experiences are all procedurally-generated so you’ll never quite know which area you’ll end up in or what you’re up against.įor instance, I found myself face to face with an enemy as soon as I spawned several times so was immediately throwing punches or using whatever random weapon the game placed in my hand. Unlike the original SUPERHOT where it was a one hit kill, you start each grid with three hearts and each time you’re hit by a stray bullet or smacked with a pipe, you lose one heart ala Zelda. For instance, you can choose to spawn with a random gun or have increased health. The more levels you complete in the game, the more ‘glitches’ you can add to your playthrough. Each marker on the path has an entire screen of code and you find yourself hacking into the various glitches. ![]() MCD now includes some rogue-like elements to keep the action fresh and different. You get a game over screen and everything, but then the game keeps opening up as you find more and more glitches in the coding.īefore long, you’re entering quarantine zones, getting unique powerups that let you blow things up when you throw them or exploding into shruikens if you take any damage, and you’re able to choose your own path through the game. You may not feel that way initially as it seems like you can whiz through the game within a few minutes. This is a robust, relatively vast, and incredibly enjoyable followup that enhances the SUPERHOT formula in every conceivable way. It’s not in VR this time – apparently, the team have no current plans for it either – but the good news is if you own the original SUPERHOT on any of the launch platforms, you get Mind Control Delete … for free!Īnd believe you me, that is a super sweet deal as this is more than just a tacked-on DLC. Or 2.5, depending on how you view VR, and has been brewing very nicely in Early Access for three years. Mind Control Delete is essentially SUPERHOT 3, then. The game then made the jump to VR which was incredibly popular, and some even go as far as to say is the definitive way to play. The original game was over pretty fast, with each level acting out like a unique puzzle with armies of enemies creeping up on you, and you gradually getting access to new weapons. Imagine constantly playing in Bullet Time from The Matrix and you’ll have a pretty good idea of what’s going on. And you don’t just have guns, but vases, crowbars, swords, and shurikens at hand. The enemies around you only really move when you do – though they will very gradually encroach on your position like a persistent snail. Seriously, ask us anything.SUPERHOT took the whole concept of the first person shooter and spun it on its head just a few years back.įPS games are often about twitch gameplay, fast reflexes, ducking for cover and shooting with whatever you can get your hands on. On this occasion we'd love to chat about games, design, friday k-pop, office doggos, programming, porting games to smart fridges or absolutely anything. We've developed SUPERHOT, SUPERHOT VR and recently we've released SUPERHOT: MIND CONTROL DELETE. For the sake of clarity we've linked some of them here: That's it! Thank you for doing this AMA with us! Have a great weekend!Ī lot of good questions have been asked.
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